
The other problem is backtracking and running back and forth, of which I agree could fix. The best solution I could come up with is "upgrading" skills like the upgraded attacks MCH has so that you're still unlocking stuff later that has higher potency but you're not only spamming 3 buttons for the first 30 levels. The game could cut some of the bloat but other than that the current balance is very heavily in the favor of new players with the road to 70 exp buff among other optional items and stuff one could get to boost exp, but even without that with roulettes and the like can quickly speed through the content in ARR.

I don't know what else they could do that they're not already working on in the streamlining department short of cutting content completely which I'm not really a fan of. Maybe that's gotten better since I left the game, I don't know.Īside from quest bloat I don't really think they can do anything else that won't piss off everyone else that plays.įor example getting rid of skill bloat and the item level problem results in people like my friend and I who can pretty much 2 man dungeons even with other people there and our coworker literally just started and is quickly outlevelling all the MSQ. Looking up recent prices on an item every time before you sell it was annoying.

Let me solo anything critical for story missions/job quests.I don't know if the solution is easier access to teleports, faster movement speed, alternative travel methods or what.

And zones are big, so they take a long time to traverse.

Even once you get a Chocobo, a lot of your time is spent getting to the next quest location, traipsing through zones you've already been to many times before.
